I'm running behind schedule today so let's just get straight to it! Shall we.
My mailbox finds last week:
From Harper Collins Canada:
Before his death, Kazuki's father told many stories about Artemis, a magical star not unlike their own, Planeto. Now an orphan living with his brother, Kazuki daydreams constantly about Artemis, despite his brother's warnings that the planet doesn't actually exist. Then one day, Kazuki runs into a girl from Artemis...who disappears and is quickly replaced by another girl...who puts a curse on him that he can't remove unless he finds the witch of Artemis...who happens to be the first girl he saw! But when he finds her, he discovers she's much more than just your typical sorceress. Magic and the struggles of growing up intertwine in this tale of learning to follow your instincts in spite of your best - or worst - intentions.
From the author:
Fish--nicknamed for his incredible swimming abilities--is a twelve-year-old boy from a poor farming family. After taking a job as a courier for his uncle, Fish is waylaid by pirates, who steal the package he's carrying. He soon learns that it's the key to locating the Chain of Chuacar, a legendary treasure. As he works to earn the trust of Cobb, the fortune-hunting captain of the Scurvy Mistress, Fish learns of a mutiny headed by a nasty pirate called Scab. With time running out to find the Chain, Fish and some fellow shipmates still loyal to Cobb must thwart Scab's dastardly plan.
Riley has crossed the bridge into the afterlife—a place called Here, where time is always Now. She has picked up life where she left off when she was alive, living with her parents and dog in a nice house in a nice neighborhood. When she’s summoned before The Council, she learns that the afterlife isn’t just an eternity of leisure. She’s been assigned a job, Soul Catcher, and a teacher, Bodhi, a possibly cute, seemingly nerdy boy who’s definitely hiding something. They return to earth together for Riley’s first assignment, a Radiant Boy who’s been haunting a castle in England for centuries. Many Soul Catchers have tried to get him to cross the bridge and failed. But all of that was before he met Riley . . .
From Scholastic Canada:
Imagine Garth Hale's surprise when he's accidentally zapped to the spirit world by Frank Gallows, a washed-out ghost wrangler. Suddenly Garth finds he has powers the ghosts don't have, and he's stuck in a world run by the evil ruler of Ghostopolis, who would use Garth's newfound abilities to rule the ghostly kingdom. When Garth meets Cecil, his grandfather's ghost, the two search for a way to get Garth back home, and nearly lose hope until Frank Gallows shows up to fix his mistake.
In this all-new graphic novel, George Beard and Harold Hutchins present the sensational saga of two silly caveboys named Ook and Gluk. Ook and Gluk have a pretty awesome life growing up together in Caveland, Ohio, in 500,001 BC—even though they’re always getting in trouble with their nasty leader, Big Chief Goppernopper. But Ook and Gluk’s idyllic life takes a turn for the terrible when an evil corporation from the future invades their quiet, prehistoric town. When Ook, Gluk, and their little dinosaur pal, Lily, are pulled through a time portal to the year 2222 AD, they discover that the world of the future is even worse than the devastated one they came from. Fortunately, they find a friend in Master Wong, a martial arts instructor who trains them in the ways of kung fu, so that they may one day return home and make things right again. And, like the other Captain Underpants books, The Adventures of Ook and Gluk, Kung-Fu Cavemen from the Future features the world’s cheesiest animation technology, “Flip-O-Rama,” in every chapter.
From Atria's Alley Galley Promotion:
In the Highlands of 1950s Scotland, a boy is found dead in a canal lock. Two young girls tell such a fanciful story of his disappearance that no one believes them. The local newspaper staff—including Joanne Ross, the part-time typist embroiled in an abusive marriage, and her boss, a seasoned journalist determined to revamp the paper—set out to uncover and investigate the crime. Suspicion falls on several townspeople, all of whom profess their innocence. Alongside these characters are the people of the town and neighboring glens; a refugee Polish sailor; an Italian family whose cafÉ boasts the first known cappuccino machine in the north of Scotland; and a corrupt town clerk subverting the planning laws to line his own pocket.
Together, these very different Scots harbor deep and troubling secrets underneath their polished and respectable veneers—revelations that may prevent the crime from being solved and may keep the town firmly in the clutches of its shadowy past.
From Penguin Group (Canada):
Part epic adventure, part romance, and part true-crime thriller, Coppermine is a dramatic, compelling, character-driven story set in 1917 in the extremes of Canada's far north and the boom town of Edmonton.
The story begins when two missionaries disappear in the remote Arctic region known as the Coppermine. North West Mounted Police officer Jack Creed and Angituk, a young Copper Inuit interpreter, are sent on a year-long odyssey to investigate the fate of the lost priests. On the shores of the Arctic Ocean near the mouth of the Coppermine River, they discover their dismembered remains. Two Inuit hunters are tracked and apprehended, and the four begin an arduous journey to Edmonton, to bring the accused to justice.
Instructing the jury to "think like an Eskimo," the defence counsel sets out to prove the Inuit acted in self-defence. They hear how the hunters believed the priests were possessed by demons about to kill them, and how, acting on this belief, they killed the men and ate their livers. The jury finds them not guilty. The hunters become celebrities, a parade is held for them, they visit a movie theatre and an amusement park, and become guests of honour at socialite dinners. They are given new suits, fine cigars, and champagne. But Rome is outraged that the murderers of its martyred priests will go free. As secrets of Jack Creed's past in the trenches of Europe are revealed, Jack tries to save his two friends, and himself.
From :01 First Second Books:
Neither artistic, dreamy Jenna nor surly, delinquent Lucas expected to find themselves at an invitation-only summer camp that turns problem children into prodigies. And yet, here they both are at Camp Fielding, settling in with all the other losers and misfits who’ve been shipped off by their parents in a last-ditch effort to produce a child worth bragging about.
But strange disappearances, spooky lights in the woods, and a chilling alteration that turns the dimmest, rowdiest campers into docile zombie Einsteins have Jenna and Lucas feeling more than a little suspicious . . . and a lot afraid.
Walker Bean never wanted to be a high-seas pirate waging a pitched battle against the forces of the deep. It just worked out that way.
Mild, meek, and a little geeky, Walker is always happiest in his grandfather’s workshop, messing around with his inventions. But when his beloved grandfather is struck by an ancient curse, it falls on Walker to return an accursed pearl skull to the witches who created it—and his path will be strewn with pirates, magical machines, ancient lore, and deadly peril.
From CSN Stores:
An Office Chair in Blue